Category Archives: research

hosting flanz2021 satellite hub

Day one of the FLANZ conference has seen some fantastic presentations from a range of academics around NZ and AUS. We have had two brilliant keynotes from Asha Kanwar and Derek Wenmoth, with another keynote by Gilly Salmon tomorrow.

Later today we will have our director Cheryl Brown presenting her work on Tertiary Students’ perspectives on the cost of textbooks. Tomorrow we have two students from the lab, Himasha Gunasekara presenting on Creativity in practice- Instagram as a divergent thinking tool in creative education and the recently graduated Carolyne Obonyo presenting on PhD thesis work – Re-Visioning Teaching in Initial Teacher Education Using Mobile Technologies.

DeFL is pleased to be hosting a satellite venue for this conference. We are the only hub for South Island! We have greatly enjoyed engaging with colleagues from the mainland coming together to discuss and share.

Looking forward to tomorrow, for more opportunities to learn and connect!

Research in action – An Education Gazette Article

Are schools ready to embrace new technology across learning? Digital EducationFutures expert Dr Kathryn MacCallum on the complex skillsets for integrating digital technology into all aspects of learning in Education Gazette NZ


This article explores some of the early outcomes of a current research project funded by the Teaching and Learning Research Initiative (TLRI) and led by Associate Professor Kathryn MacCallum. This pilot action research project is a teacher-driven investigation into how innovative technologies can support cross-curriculum teaching. The study adopts a participatory design and research methodology to explore teachers’ experiences of how mixed reality (MR) can be incorporated across STEAM domains to drive diverse learning outcomes. The focus is to explore how creative digital technologies can help bridge the divide between digital technologies and other subject areas and focus on developing new learning opportunities that draw on a range of values, skills and learning through the development and creation of digital artefacts in authentic contexts.